Elastic Drums V.2.1 Adds 4 New Synthesis Types, New Equalizer & More

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Elastic Drums got an amazing update with major news features and 4 new types of synthesis available via the in-app-purchase system. Beside this, the developers adds simplified midi assigments, a new equalizer in the master section and much more.

Available here: Elastic Drums 

The basic idea for Elastic Drums was, to create an easy and fun in handling drum app, with a genuine sound, an instrument with its own character. Elastic Drums works with drum synth modeling, so the the drum sounds are much more „elastic“ compared to the use of samples, most drum apps do so far. The sounds can be changed drastically and combined with a very flexible effect section Elastic Drums can be even a tool for sounddesign, not only for creating beats. Analog originals would be the Korg Electribes for their ease of use handling and the recoding of parameters and Elektron Machine for it’s concept to have different switchable drum synth models for every sequencer channel.

New Features:

  • 4 new IAP „Futuristic synths“ ($ 3.99, 4.49€) – that enhance the sonic possibilities of Elastic Drums drastically
  • Simplified Midi assignment
  • Possibility to Restore In-App Purchases
  • New equalizer in Master Section
  • Newest Audiobus SDK
  • User-samples get zipped now when sending a user preset via email
  • Automation is recordable via Midi CC now (only one CC at a time)
  • New Presets and Samples by Servando
  • New Presets by Deadfader

Mod: 

  • A repetitive series of pulses are modulated with an LFO, and then cut up using a further “stretch” LFO.
  • OscFreq: Base frequency of the output oscillator
  • OscDepth: Multiplier for the oscillator frequency
  • LfoFreq: Main LFO frequency
  • LfoDepth: Main LFO depth
  • StretchA and stretch B: Control the speed and shape of the stretch cutter
  • TimbreA and timberB: Waveshapers for the output oscillator, creating various timbres.

Merz: Choatic fractal noise generator.

  • A thick and brooding wall of oscillating noise, which is filtered and shaped into various forms, with feedback. Well worth spending some time to discover its secrets.
  • Grain: Grainy LFO which goes up into audio range
  • Tweak: Filter frequency multiplier
  • Pump:  Filter output booster
  • Sat:  Oscillator saturation
  • LFO:  Low frequency modulator of the base oscillators
  • Delay:  FM feedback delay time
  • DelayLFO: FM feedback oscillator
  • Fb:  FM feedback amount.  0 = clean, 1 = dirty

PM1: Physical Modelling Synth #1 (drums)

  • A burst of noise simulates the hitting of a physical drum body, which is then shaped by a small filter bank and circulating feedback.
  • Stick:  how hard the body is hit
  • Stiff:  the rigidity of the drum skin.  0 = loose, 1 = tight.  A “loose” body creates a wobbly echo effect  bodyLength:  the length of the drum body.  0 = tiny, 1 = huge.  A “huge” drum will also create an echo effect.
  • Damping:  “brightness” of the drum body.  0 = metallic, 1 = dull.
  • MidFreq:  centre resonating frequency of the drum body
  • Low<->mid: 0 = bass frequencies boosted, 1 = mid frequencies boosted
  • HighFreq:  high resonating frequency of the drum body
  • HighAmt:  how much high frequency is resonated

PM2 Physical Modelling Synth #2 (marimba, xylophones, etc)

  • A larger bank of filters with more dissonant frequencies creates more metallic tones reminiscent of striking wood or metal with a mallet.
  • freq-A, freq-B: adjusts the frequency spectrum of the filter bank
  • amp-A, amp-B: adjust the volume of each formant in the filter bank
  • res: overall resonance of the body.  0 = woody, 1 = ringing, metallic
  • saturate: output volume boost
  • delay: echo time
  • feedback: echo feedback

Futuristic Synths are available now, priced at $ 3.99 via In App Purchase Store of Elastic Drums. You can try and play the synths without any restriction, but to save a preset containing the new synths you have to buy them.

Check out here the sound demo of the Sound Test Room 

Available here: Elastic Drums 

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